This Is Not a Game: Virtual Worlds Coming to Your Business, Forrester Predicts
Researchers say they expect the online worlds to make an impact in five years, cite potential for internal collaboration in Second Life-like online arenas. Warning: Expect a steep learning curve.
• By replicating the experience of working alongside others, brainstorming becomes more natural than it would feel during, say, a teleconference or regular chat room session on a static webpage.
• Role playing exercises. The University of Maryland, in conjunction with the I-95 Corridor Coalition, created a virtual world simulation where they can plan for emergencies by having participants role play (firefighters, emergency medical staff and police).



