Offering regional and national programs, CIO (and CSO) events bring together some of the most respected names and thought leaders in information technology and security. Presented by CIOs and other senior level executives, these invitation-only programs offer timely topics and strong networking. Learn More »
Webcast: In the Google Apps Cloud: How to Achieve Your Business Objectives
Dec 3rd, '09, 1 - 2 pm US/Eastern (GMT-5)
Join Council member Brent Hoag, Director, Global IT, at JohnsonDiversey, as he discusses the adoption of Google Apps which has helped meet four corporate goals; sustainability, simplification, increased employee productivity and global collaboration.
Webcast: Collaboration Initiatives: Benchmarks & Best Practices
Dec 15th, '09, 4 - 5 pm US/Eastern (GMT-5)
Join Council members Ruth Thorpe, VP & CIO at the U.S. Pharmaceutical Operations of Sanofi-Aventis, and Gary Kuyper, CIO at Bethany Christian Services, as they speak about their collaboration initiatives and experiences in how and why they chose the social networking and collaboration tools they are using and their business goals for collaboration, and facing culture change challenges.
Data Overview: Collaboration Initiatives Field Guide: Benchmarks & Best Practices
This appendix to the Council Field Guide provides an analysis which discusses benchmarks for collaboration IT implementation costs, adoption rates and payoffs. The overview identifies top IT and business goals and satisfaction rates for collaboration initiatives as well as best practices and lessons learned for implementing collaboration IT.
Learn more about the CIO Executive Council »May 01, 2006 — CIO —
From the music industry’s early entanglements with Napster to Sony BMG’s recent release of CDs that created security holes on consumers’ PCs, the transition from CDs to online music has been full of sour notes.
Only now, in addition to bemoaning the behavior of music consumers, the entertainment industry is pointing fingers at the companies that make digital rights management (DRM) technology. DRM defines how digital content such as music, video clips and movies is distributed, and controls consumer access to it. Right now, different consumer devices support different DRM standards—making for a costly and complex quandary for content providers: Which horse to ride? (To find out how media behemoth ESPN is coping with the problem, see “Game On,” Page 60.)
Consumers generally decry DRM safeguards because they interfere in sharing content between a PC, iPod or mobile phone. There’s also the issue of performance: Recent MP3 testing by CNET showed that audio playback with Microsoft’s DRM-protected software resulted in up to a 25 percent loss of battery life; conversely, iPod users can get 8 percent more playtime running non-DRM-protected tunes.
“We’d like nothing more than for you to be able to download or transfer music securely between your phone, your home and work PC, a couple of your players and your home Hi-Fi system, for example,” says John Kennedy, chairman of the International Federation of the Phonographic Industry, the trade body that represents record labels worldwide, during a recent BBC online chat. “It’s the technology companies that hold the key to achieving this. They need to make proprietary systems interoperable with each other.”
On the other hand, says David Rossien, a principal with management consultancy Adventis, music industry executives have yet to articulate a vision for online music, or a plan for achieving it. “They’re still trying to figure out how it’s all going to happen,” he says.