Hands-On with Oculus Rift Virtual Reality Headset

This video shows an overview of this virtual reality headset designed for gaming during CES 2013.

oculus-rift-virtual-reality-headset.jpg

I remember back in the mid-90s when virtual reality was all the rage. People got all excited, companies came and went, and some really lame VR games made their way into arcades for a summer or two, and then the whole novelty died down once people saw the promises of the technology and the reality of the implementation of said technology were miles apart.

I also remember a time when porn drove technology like this, now it seems gaming is big enough to drive new innovation in novel areas such as this. I think this technology could benefit both groups. Think big and cross-market guys!

To comment on this article and other CIO content, visit us on Facebook, LinkedIn or Twitter.
Get your IT project the recognition it deserves.
Submit your CIO 100 Award application today!