When the IPhone Feels Your Pain
Consumers love their gadgets, and soon those devices will be able to sense our emotions and react to our moods by joining in on our elation or treading lightly when we're angry.
Mon, January 17, 2011
Computerworld — We love our gadgets. But they treat us with an indifference that sometimes feels like contempt. They're like cats.
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But soon, they'll act more like dogs -- perceptive of how we feel, and reacting to our moods by joining in on our elation or treading lightly when we're angry.
Such capabilities are nearly inevitable, either sooner or later, because the trajectory of interface design is always toward making machines increasingly "human-compatible," which means they'll interact with us like another human being would. And that requires some level of empathy.
In a CES 2011 keynote address last week, Samsung President B.K. Yoon said, "Digital humanism will characterize the new decade that has begun." He said that "adding emotional value to digital technology" is central to Samsung's mission. And they're not the only ones.
MIT has a research division called the Affective Computing group that "aims to bridge the gap between computational systems and human emotions."
One of the group's more interesting projects resulted in a gadget called the Emotional Social Intelligence Prosthetic , or ESP -- there's no "I" in social intelligence, apparently. The purpose of the ESP is to inform the user about the emotional state of the person he or she is talking to.
The device is a tiny, handheld computer with special sensors and a camera. It looks for signs of boredom and other emotions, and informs the user so he can change the subject if he's getting on the listener's nerves.
Of course, the ESP project will never result in a product. But it's an example of research devoted to the engineering problem of detecting human emotions with a handheld device.
Cambridge University researchers have developed a technology they call EmotionSense that uses both speech-recognition software and special sensors in the phone to figure out how the user is feeling.
Their goal is to develop a nonintrusive way to accurately gauge the emotional state of a person holding a smartphone .
Their initial aim is to use the technology for social science research. The idea is to find correlations between how a user feels and various locations, people or other factors that are linked to a particular state of mind. Not surprisingly, people tended to be "happy" at home and "sad" at work.
In an initial trial, the researchers found that the system was roughly 70% accurate in perceiving the emotional states reported by test subjects in a follow-up survey.


