How Gamification Reshapes Corporate Training
If you have a hard time getting employees to attend corporate training, maybe you need to add a little fun. To motivate workers to attend training courses, Deloitte put its course catalog online and added gamification. Badges? Turns out you do need stinkin' badges.
Tue, February 05, 2013
CIO — Many companies have a hard time getting employees to attend corporate training. Workers are often reluctant because it means taking time away from the office and possibly incurring high travel expenses. With corporate training budgets currently in recovery mode after the toll the recession took, many companies are looking to see the ROI before buying in to training.
In hopes of making training more accessible for employees, Deloitte put its course catalog, Deloitte Leadership Academy, online. The catalog includes a variety of courses and webinars from Harvard Business School to Melbourne University in Australia.
--Frank Farrall, Deloitte Digital
The challenge was getting nearly 200,000 Deloitte employees and more than 50 client companies to log on, take courses and continue the practice of corporate training.
Deloitte Leadership Academy focuses on leadership training classes such as managing change, leading teams and managing complex situations. Because the target group for these classes have schedules with little time to spare, the classes needed to be designed to be quick and easy to take, says Frank Farrall, lead partner at Deloitte Digital. "[The classes are] meant to be [something] you can digest in 10 minutes to an hour while you are on the move," he says.
Deloitte added videos and downloadable content to the courses in order to make them easier to absorb. But it was going to take more than that to give employees more incentive to take part--it was going to take something like adding fun.
A Vistit to Badgeville
In early 2012, Farrall called on Badgeville to add gamification functionality to Deloitte's course portal so participants could earn points and badges based on the number of courses completed. Every time an employee completes a course it is added to his or her total number of points and badges. Employees are ranked based on these totals, and the top earners are rewarded with coveted seats on the leader board.
Farrall says he thought gamification could be the thing to "drive stickiness" to the learning portal. "It's meant to incentivize you from a peer-comparison point," he says. "Any time you put a leader board up, the increase in activity is dramatic and noticeable."
Farrall compares the gamification of the portal to Farmville or Trip Advisor, noting that people become addicted to the competitive aspect. In addition, he says people want to be recognized for their skills and knowledge. "The reason people get training is that they want to progress and build skills," he says. "If you build skills and no one knows about it, that's less of a point."