7 Simple Rules for Hiring Great Developers
The war for developer talent is hotter than ever. Whether you're trying to build mobile apps, redesign the user experience on your public website, or keep business-critical applications on the cutting edge, everyone needs code.
Tue, January 21, 2014
InfoWorld — The war for developer talent is hotter than ever. Whether you're trying to build mobile apps, redesign the user experience on your public website, or keep business-critical applications on the cutting edge, everyone needs code.
"Engineers are king right now," notes Sam Schillace, senior vice president of engineering at cloud storage and collaboration company Box. "Coders are superimportant to everyone."
With an unemployment rate roughly half the national average, software engineers can write their tickets and demand generous salaries and legendary perks -- and big tech companies are more than happy to provide them.
"At last count, there are nearly five job openings for every developer," says Bethany Marzewski, segment marketing manager for developer job site Stack Overflow Careers 2.0. "When developers have their pick of four other job offers, savvy companies have recognized that recruiting a quality candidate means doing more than posting on job boards. They need to stand out."
But how can you stand out when you're going against the Googles, Facebooks, and Twitters of the world? It's not easy. But there's more to building great dev teams than six-figure salaries, gourmet lunches, and foosball.
To hang with the big dogs -- and snatch top talent from their hungry maws -- you need to follow these seven simple rules.
Developer hiring rule No. 1: Hire slowly
It's an old rule, but a good one. If you hire A-level developers they will recommend other A-level developers to you, because they only want to work with the best. If you hire B-level programmers, they will recommend C-level programmers so that they'll look better by comparison
"One of the worst things in the world you can do is build your first 10 employees with B-level people," says Steve Newcomb, founder and CEO of Famo.us, which is bringing 3D rendering technology to the Web. "You will end up with 100 C-level people. That's why we hire very slowly."
Famo.us employs a "try before you buy" philosophy, offering a series of two-week consulting contracts to the 5 to 10 percent of applicants who make it through the firm's rigorous screening process. At the end of every evaluation period, the potential employee must present what he or she has been working on. The rest of the development staff then votes on whether to keep them, evaluate further, or kick them off the island. The vote has to be unanimous for someone to be hired or asked to leave.