Broadcasting, Communications and Digital Media Minister Clare Curran welcomes the results of an independent survey that shows New Zealand\u2019s game development industry earned a record $143 million in the last financial year.\nThe annual revenue represents a 43 per cent rise on the previous year.\nThe survey of 41 New Zealand Game Developers Association studios found 93 per cent of this revenue came from exports of digital creative software, and the number of artists and developers employed in the industry rose 10 per cent.\n\u201cThe results are a testament to the wealth of talent in New Zealand\u2019s game development industry, which continues to go from strength to strength. It\u2019s great to see the top quality work that comes out of these studios is staking its claim on the international stage,\u201d says Curran. \nNo caption\nThe survey also highlights areas that can be improved and if addressed, could help realise the potential of New Zealand\u2019s game development industry.\n\u201cThe government has the ambitious goal of growing ICT so it\u2019s the second largest contributor to GDP by 2025. Our tech sector is already growing but we need do things differently if we are to achieve our ICT goal. It\u2019s vitally important to this Government that people\u2019s wellbeing is at the heart of this and everything we do,\u201d says Curran.\n\u201cThe largest 10 game development companies earned the lions\u2019 share of the industry\u2019s revenue and employed 81 per cent of the industry\u2019s workforce. But if we want game development to continue to grow in a sustainable way, we need to support the next generation of small game studios to scale-up.\n\u201cThe survey results will contribute to new research on interactive media \u2013 including game development. I\u2019m looking forward to seeing the research results when the report is released later this year.\n\u201cPart of the research will explore how the interactive media industry relates to government goals. The recommendations for government and industry could really help us work together to realise the potential of this fast-growing area.\u201d\nSupport for startup game businesses and \u2018indie games\u2019 is one of the issues being looked into by a report on Interactive Media and Video Games being undertaken by NZTech and the NZ Game Developers Association with support from the Ministry of Business, Innovation and Employment.\nInteractive entertainment is the combination of two of NZ\u2019s most successful exports \u2013 creativity and code Michael Vermeulen, New Zealand Game Developers Association\n\u201cInteractive entertainment is the combination of two of New Zealand\u2019s most successful exports \u2013 creativity and code,\u201d says New Zealand Game Developers Association chairperson Michael Vermeulen. \nThe overall industry outlook continues to look good, with 63 per cent of studios expecting more than 10 per cent growth in the coming year. \nThis optimism, he says, is reinforced by several local game studios having announced further successes since the survey closed. \nBloons Tower Defence 6 by West Auckland-based Ninja Kiwi became the number one paid app in the world, ranking above Minecraft, on both the Apple and Android app stores when it launched in June. Local studio Grinding Gear Games was acquired by the world\u2019s largest games publisher Tencent for over $100 million \u2013 one of the largest tech exits in New Zealand history.\nThose successes come from studios developing and exporting their own original game IP, rather than contracting for publishers or Hollywood studios, he says.\nThis continues to be the most profitable business model, making up 77 per cent of the industry\u2019s revenue - an increase on previous years. \nHowever, it requires more initial development and marketing investment which is lacking in the New Zealand ecosystem. \nRevenue from contract work (12 per cent) and selling advertising in games (7 per cent) has remained constant, but accounts for a smaller percentage of industry revenues as profits from original IP investments take off.\nOverall, the interactive games industry in New Zealand is now worth more than half a billion dollars.\nIn addition to making video games, Kiwis spent $118.3 million in retail stores on games and $334 million on digital and mobile gaming during 2017 according to figures from the Interactive Games Entertainment Association. The combined value of software development earnings and local consumer spending totals $595.3 million.\nBroadcasting, Communications and Digital Media Minister Clare Curran\nOur tech sector is already growing but we need do things differently if we are to achieve our ICT goal\nAs of March 2018 there were 550 full-time professional game developers working in New Zealand studios, in a mix of creative and technical roles. 31 per cent of employees are artists, 29 per cent are programmers, 12 per cent are in marketing or management, 10 per cent are game designers, 7 per cent work in quality assurance and 6 per cent are producers. \nDiversity continues to be a priority for the Game Developers Association as the sector has only 21 per cent female employees. The association says it runs programmes to attract and retain female game creators.\nHowever, 24 per cent of studios felt that skills shortages were constraining the growth of their business, especially for experienced senior staff. \nMany experienced developers come from offshore, with seven studios currently employing 84 staff on work supported visas - 15 per cent of the entire industry.\nOther barriers to growth identified are difficulties attracting early stage funding, expansion capital, the quality and experience of graduates and attracting international projects. \nFollow CIO New Zealand on Twitter:@cio_nz\nSign up forCIO newsletters for regular updates on CIO news, views and events.