Freemium games have more or less taken over the iOS App Store. They are everywhere these days, and some of them make tons and tons of cash. And those almighty dollar signs have encouraged gaming developers to move to the freemium model.\nThe latest gaming company to get sucked into making free to play games only is Gameloft. The company recently tweeted that it would no longer produce premium games, and that all its future games would be free to play.\nThis is a major bummer for gamers like me who prefer to pay outright for a complete game, instead of being nickel and dimed to death by annoying in-app purchases in freemium games. I hate having to pay for in-game items and abilities just to complete a game or compete at a high level.\niOS gamers have no one to blame but themselves for the freemium mess\nBut who\u2019s really at fault here? It would be easy to lash out at game developers like Gameloft, but they are just going with their money is and I can\u2019t say I blame them. Game developers aren't running charities, they have to make a profit to remain in business and keep making more games.\n\nMany iOS gamers have also made it clear that they don\u2019t want to pay for games if they can avoid it. Quite a lot of them would rather have a \u201cfree\u201d game that offers in-app purchases instead of paying for a complete game. Of course the joke is on them since gaming companies end up making lots more money from in-app purchases than they ever did by letting users purchase complete games.\nAnd even if iOS gamers were willing to pay for a complete game, the prices that developers could charge probably still wouldn\u2019t make it a viable business. A lot of gamers are, quite frankly, notoriously cheap when it comes to paying more than a dollar or two for a game on iOS.\nFreemium games are why I mostly play on Nintendo\u2019s 3DS\nThe situation with freemium gaming on iOS has encouraged me to game much more on Nintendo\u2019s 3DS handheld system. It\u2019s still possible to buy a great game for the Nintendo 3DS for $20 or $30 and get the entire game, without having to bother with in-app purchases.\nOf course Nintendo has also been watching the explosion of freemium games, and it\u2019s first game for iOS uses that very business model. So far the company is raking in $280,000 per week with its Miitomo social game.\nSo it\u2019s entirely possible that even Nintendo will eventually succumb to the same freemium disease that has infected Gameloft and other iOS developers.\nGameloft\u2019s move to freemium doesn\u2019t sit well with some iOS gamers\nI caught the news about Gameloft\u2019s switch to freemium in an article on Touch Arcade, and some of the Touch Arcade readers didn\u2019t pull any punches when sharing their thoughts about it. I\u2019ll leave you with this selection of comments from the article thread:\n\nSchpank: \u201cOne more company to ignore.\u201d\nHellscaretaker: \u201cWell the way the market is going you are going to have very little to pick from as I can\u2019t see many making premium games.\u201d\nWizard of Odyssey: \u201c\u2026the numbers don\u2019t lie. If free-to-play with micro transactions are significantly more profitable, that\u2019s where most of the big developers are going to go, assuming there\u2019s not someone propping them up with artificial subsidies\u2026\nYou know what I like? Free to play games that have a reasonable thing to buy that is actually worth it. A monthly \u201csubscription\u201d purchase that gives you significant value at a low price is pretty much OK. Extorting money to get past a choke point in gameplay designed to take money is just evil. Which will Gameloft choose?\u201d\nTheo: \u201cRIP real mobile games.\u201d\nKhann: \u201cI can\u2019t blame them. F2P makes so much money. Get them hooked on a free games and cash in. If a dev puts a higher price on their game, you automatically restrict your audience, even if it is a huge game.\u201d\nStetch: \u201cThen Gameloft can go to hell.\u201d\nDlaroc: \u201cHuge disappointment. I remember when Gameloft made some of the best mobile games. Now they\u2019ve fallen to greed. Freemium is the devil. So this means all future Modern Combat games will be complete garbage. The only mobile FPS game worth playing. Not anymore.\u201d\nShining Jade: \u201cFreemium is BS, full of timers, Wifi locked.\u201d\nApolloa: \u201cSo it\u2019s grind grind and grind some more then grind and continue to grind, if you don\u2019t want to pay $, and then you\u2019ll not be able to get all the games content without spending real $ anyway. It would be totally fine if the $ you need didn\u2019t equal much more than the RRP of the latest AAA Console game.\u201d\nXperimentalZ Games: \u201cGiven that Gameloft is under pressure by Vivendi, they\u2019ll probably go for the shortest and most lucrative road on monetization, which mean using proven models.\u201d\nMore at TouchArcade\n\nDid you miss a post? Check the Eye On Apple home page to get caught up with the latest news, discussions and rumors about Apple.